Wednesday, April 9, 2014

New cover art

I got to spend the whole day on the 3.03 free beta rulebook... imagine that?  A whole day!

After pushing info around all day, my inner artist was itching to get out, so I decided to spend a few hours tonight refreshing the look of the cover.  This resulted in a tweaked logo too, and certainly did raise my spirits!  I have been staring at the old one for so long.  NOW it feels like Skulldred is rising from the ashes.  Here is a quick taste.

New look, new counters, new cards, new pogs

So the new quickstart cards come with matching pogs, so you can play immediately without any miniatures.  Skulldred uses the top down view of the models base of the miniature for all line of sight tests, not the figure itself... which means you can easily play with counters, papercraft minis or 'pogs'- and of course all your miniatures are legal... regardless of pose, make manufacturer or size.  So long as you can get it on a base, you can play!

(oops- I just noticed this version still has her bum sticking out... I will return her loincloth for the release!)

 The new counters do not have english words on them- no need to translate!  They are also hex shaped and are double sided- so you can flip over a reload to use as a hide counter, for example.

As far as rules go... well, you will just have to wait and see!

Another day on the book tomorrow!

Tuesday, March 25, 2014


Hey Dredlings-


Phew, I just compiled the new beta player list from all the emails that have been gathering in my gmail folder.  There is a LOT of eager Dredlings!

Rather than have everyone fill in a questionnaire, I am going to post one up on the forum and you can choose to fill it in as a forum post in the introductions- that way we can all get to know each other a bit- and you may find people you connect to that you can play Skulldred with.  Ahh, community.

You will receive welcome mails shortly giving you the password to the new playtest forum- as well as a pleasant little surprise.  I will announce the mailout on this here blog- so if you do not get a login, something is amiss- flick me an email!


The new free beta is a cut down version of the book release.  It is formatted to A5 paper (pocket size).  Though it is rather sexy looking, this is only the word file and does not represent the final layout, photography or illustration of the book.  Rest assured.  It will be even sexier.

The free beta is missing some modules, which will be privately emailed to NDA members.


As promised, with the release of the new beta,  I will be reinstating the Skulldred Warband painting competition that got halted when I fell ill.  The warband must have between 5 members and 12 members, and must feature either the Skulldred 'S' skull logo or 'Ace of Dread' logo.  You are invited to make custom character cards for your warband, and a backstory.  Prizes are Darkling Games miniatures- awarded for creativity, painting chops, conversion skillz, profile cards and general craziness- as judged by me.  You have two weeks from beta release to finish your entry.  May the maddest, paintiest Dredling win stuff!  I m looking for diverse and clever use of minis from ranges from any era, any manufacturer.  'Tis the Skulldred way.

The new counters are language free with just an icon. Yep- I am listening!

More done!

Combat and wounds/health rules are done. So much nicer now.
Boost dice now equal 1 dreadskull per dice- lowering their worth so it balances out using skulls for extra pips and for standing.  Basically you get double the dreds now, and have more ways to use them.

I only had a few hours tonight so I tackled the character card .psd file today and got that ready.  I know making custom cards was a big enjoyment for everyone.  I have still to do the gimp version.

Now that is done I can make the updated diagrams for the profile building section, pregenerated starter cards.

Only a few days to go.  Tomorrow I am training a studio in a software package, but the day after it is fulltime on Dread!

Monday, March 24, 2014

Busy busy

I have just wrapped a big FX job and am back on 'Dred.  Yay.

The forum is down thanks to spambots- apparently the inbuilt catchpha in phppbb was hacked ages ago and is useless.  I have to install another security measure when I get the time- hopefully the old forum is working so we can use that for this beta.  Any advice would be appreciated in the comments below...

Combat is up and running- with fresh color coded diagrams for damage.  I ended up going with a drop dice system for damage for this edition.  Scoop up winning dice, drop your opponents hits- then any armor they have (most have none- big 1, huge 2 etc).
  If the result left is zero- you gain advantage (knock back, drive back, circle or disengage).  1 =down, 2= wounding blow and 3 killing blow.  Step up one level if opponent caught off guard.

Friday, March 7, 2014

Spam, spam, chips and skulldred.

Mmmm. Spam.

I will sort that out once I have some free time.  If anyone is a master of fitting spam filters and wants some free minis... drop me a line- many hands makes fast work.

The beta proof threw up a bucketload of errors- so I have to sit down and recompile it before beta release.  Right now my focus was on a freelance gig... but that wraps on Wednesday- and with any luck I will be hammering the new edition into shape the rest of the week.

I am going to add the campaign rules to the core rule book and shunt several spells and abilities out to the expansion.  Skirmish is about characters... and campaign advancement is integral to that experience.

By the way, the one and only Thrud The Barbarian is slated to join in on the fun!  A perfect setting for him!

If anyone has some last minute contributions of painted indy minis, terrain or so forth drop me a line!
Thanks a for your patience whilst I juggle life, mini sculpting, freelancing and recovery!

Wednesday, February 5, 2014


Hey folks. is now up and running!
  The forum is also live... but empty of course, do pop by the introduction page and post- plus if you have painted any of my figures I would love to see them in the showcase gallery!
New sexiness that is

  Our fancy new content management webstore is taking longer than we hoped, so we had the old one sexied up ready to take the upcoming new releases this month.  Yep.  This month.

Okay so the SKULLDRED BETA passwords are still the same, and I have yet to migrate any content.  I probably could do with a moderator soon.  Anyway, back to the rules.

Sunday, February 2, 2014

Heads up... new home for Skulldred!

Hail Dredlings!

A lot is going in behind the scenes here at Darkling Games.  Along with casting up new releases, getting our first 3d printed figures created and stocking paint for the first time, we will soon be launching our new website over at

This new site is to be the very hub of our hobby world- like the quaint villiage improbably close to hundreds of perilous dungeons, (doing a roaring trade in stuff looted from corpses, spell components and mead).  Yes, will be that village... and I the mysterious robed stranger in one of its dark and dingy taverns.

So, this new site will be the new permanent home for both Skulldred and BeDerken blogs, a sexy webstore (minis, paint and pdf rule downloads) and most importantly the Darkling forum- which is the important bit of this here tale I tell, for it holds the new Skulldred forum.  Ooooh.

Today we got that sucker up and running, and it looks great!  Like a proper grown up one.

So, if your still active on the ugly old, ad filled, freehosted forum, this is a heads up that it will soon be migration time.
We should be able to switch over to the forum in the next week.  Once everything cool has been moved over we will put down the old forum like the emaciated, unloved mutant hound dog that it is.

Now, if you sent a beta application in then you will be getting a new email soon with passwords to the new beta section of the forum and download paths.

Oooh.... exciting!

Tuesday, January 7, 2014

Happy new year Dredlings!

Ahoy Dredlings,

  Happy new year!  2014 is here, and with it comes a fresh start and new, newness for me.  Lots of changes happening, with the relaunch of BeDerken as Darkling Games- thus encompassing not only my miniatures but also my games projects like Skulldred, game products and aps.  BeDerken was just too annoying to spell out over the phone, so we decided on Darkling Games.  D-King... geddit?  Tis me, but with added 'arl'.  Coz we all need a good bit of Arl from time to time.

  Thanks for everyone who emailed to join the beta- and please excuse the automated response... a fresh mailout is on my January list, and I am excited to look through everyones emails to see who is knocking at the door this year.

  So this year I am getting back to fighting fit after a long illness, and dammit, I am gonna get this game across the line if it kills me!  Well... not literally, but I am going to go at it with a vengence.

My plans are...

January:  Beta release, database update to new memebers, mailouts, forum update, Warband awards

February:  Playtesting in earnest.  Additional art.  Updates via forum.

March:  Layout of core rulebook.  Final art and photography.  Lock down of rules.

April:  Release of Skulldred 1.0 in pdf.  Though this depends on how well testing goes... it has to be perfect!  New Skulldred website up and running with proper forums, downloadable content and webstore.  Release of P.O.D book in both family friendly and dark editions.

May:  Tie in products... dice, laser cut stuff, portals, dredskulls, posters and spell cards.  Some partner companies will also be releasing Skulldred warband sets and special offers.

June:  Expansion booklet writing and translation of core rules time!

July is going to be a hectic time for me, so I plan to have a break for a bit around then, leaving you to enjoy the game as well as playtest the expansion.

August:  First expansion book photography and layout.

Right... that's pretty much it for now, I am signing off.

Have a very, very good year and speak soon!