tag:blogger.com,1999:blog-84975186739155517012024-03-05T06:03:29.076-08:00SkulldredA blog of the streamlined, maths lite, Skirmish Rules for fantasy miniatures.Delaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8497518673915551701.post-75878731437118080162017-05-10T02:04:00.001-07:002017-05-10T02:06:00.613-07:00Catastrophic computer death resolvedAfter two years of obstacles, I have finally managed to get to Sydney, extract the hard drives from my dead PC, get them to Canberra and borrow a caddy to see if the data survived.<div><br></div><div>It had.</div><div><br></div><div>I now have recovered all my Skulldred source files and art. I had a bit of a cry, backed them all up and am shortly gonna cloud the shiznit out of it all.</div><div><br></div>Delaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.com8tag:blogger.com,1999:blog-8497518673915551701.post-28329746186728400672017-05-08T00:55:00.002-07:002017-05-08T07:25:15.604-07:00Skulldred Kickstarter PlansThe Hey Dredlings,<br>
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Over the coming months I will be building a Kickstarter to allow me to focus solely on Skulldred and bring it to publication.<br>
As you may know, life has been an unending series of challenges for me over the last three years, and my focus has been on finding housing and full time work. Sadly, the Australian games industry just hasn't been able to deliver, and political situations overseas have made it impossible for a woman like me to relocate to where the industry is more healthy.<br>
Having resurrected the project for GXAustralia and received a huge support via Twitter, I have realized that this is a special opportunity. By focusing on a kickstarter, I can be able to raise the money I need to put a roof over my head and work full time for a few months on bringing this game, it's expansions and miniatures to life. It should be sufficient to turn my life around.<br>
<br>So I thought I would start with some penciled in goals- love to hear your thoughts in the comments:<br>
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Things I know I can achieve without physical studio space:<br>
<br><b>PDF only goals:</b><br>
<ul>
<li>The Skulldred Core Rulebook PDF</li><li>Expansion 1: <b>Battle for </b><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0); font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;"><b>Spited Woods </b>PDF (scenario campaign, including pogs, papercraft minis, printable scenery)</span></li>
<li>Expansion 2: <b>6 Pints of Skulldred -</b> Tavern Brawl Rules PDF- tavern floorplans, pogs, papercraft minis, cards</li>
<li>Expansion 3: <b>Bride of Skulldred</b>- more advanced optional rules, campaign rules, golems, larger scale combat, more spells, loot</li><li>Expansion 4: <b>Slave To Skulldred</b>- single player rules and missions, wandering monsters cards</li><li>Expansion 5: <b>Skullcraft- </b>modelling, painting, scenery ideas, making dungeons, converting minis</li><li><br></li></ul>
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Physical products 1:</b> - requires physical studio space.</div>
<ul>
<li>The Skulldred Core Rulebook - full color Hardcopy book</li>
<li>Deluxe Skulldred Core Rulebook Hardcopy - signed and numbered run with limited edition cover.</li><li>Official Action Dice: etched d6</li>
<li>Skulldred Dice Set: Custom hit dice, Spell dice and Action dice</li>
<li>Skulldred laser cut counters, measuring sticks (15 & 28 scales)</li>
<li>Skulldred Art Pencil Case with dice, sticks and counters.</li>
<li>Skulldred Limited Edition 'Ace of Dread' miniature.</li>
<li>Skulldred Limited Edition 'The Darkling' miniature.</li><li>Skulldred personalities: metal mini boxed set</li><li><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">Art of Skulldred collectors prints - signed and numbered</span></li><li><span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">Art of Skulldred Posters</span></li></ul><ul>
<li>Spited Wood miniatures Set - Ars Ende Faction- Dwarves, Snow Wight, Huntsman, Ogre, imps</li>
<li>Spited Wood miniature Set - Goblins of Spited Wood faction - queen, champion, bugbears, wretches</li></ul><div><br></div><div><b>Physical products 2:</b> requiring warehouse space, studio space, hirelings, distribution.</div>
<ul>
<li>Boxed Set - Including quality hard box, rulebooks, <span style="font-family: 'Helvetica Neue Light', HelveticaNeue-Light, helvetica, arial, sans-serif;">custom dice, counters, cards, foam insert for storing your own warband.</span></li>
<li>Deluxe Boxed Set- As above but with metal miniatures, scenario books, punch scenery.<br></li><li>4'x4' Terrain mat</li><li>Gaming mat- slots for damage dice, cards, buff dice and reserve zones</li></ul><div><b>Physical Products 3: plastics</b></div><ul>
<li>PVC Plastics Range- faction boxes containing modular PVC components.</li>
<li>Ready-to-play boxed Set- pvc minis, pvc loot, pvc scenery, board scenery, rules, dice, all rulebooks- suitable for game stores.</li>
</ul>
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Think that is a pretty good first pass.</div>
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Delaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.com6tag:blogger.com,1999:blog-8497518673915551701.post-75450349419401135282017-04-25T00:09:00.005-07:002017-05-08T01:24:32.826-07:00Skulldred GX edition available here<br />
Its buggy, with typos and yeah... I don't care because it is 3am and I jump on a bus in a few hours to get to Sydney. Here... take it, print it, play it, have fun and don't whinge about the crappiness until I get a chance to fix it. Yes, the forces are not balanced- I didn't have time to set up the scenery cut outs and did I mention I am exhausted? bkwgfequwegfuwegfouwqegfuwgqefwannasleeeeep<br />
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Proper, proof read version coming after GX. Promise X<br />
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<a href="http://www.darklinggames.com/eavyledd/skulldredGXdemoWeb.pdf" target="_blank">http://www.darklinggames.com/eavyledd/skulldredGXdemoWeb.pdf</a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSWw7xbKyI1xexolopgoHa2eRsnaJJGaqoWi7i3SsuqgqS20ooOqTzP-Wu5Q_Kdv-WMx0XIt8ywD-AbOJ3lYDfqoFjj3PpYYOmRVe7zLNR_50lNBlq000730kTRo6SWcpZ24z-OdEuXw/s1600/example2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSWw7xbKyI1xexolopgoHa2eRsnaJJGaqoWi7i3SsuqgqS20ooOqTzP-Wu5Q_Kdv-WMx0XIt8ywD-AbOJ3lYDfqoFjj3PpYYOmRVe7zLNR_50lNBlq000730kTRo6SWcpZ24z-OdEuXw/s320/example2.jpg" width="320" /></a></div>
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ERRORS IN THIS EDITION:</div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Wildsides</b><br />So I just noticed that the entire wildside page is missing entirely from this build. </span><br />
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">It works like this- on a 'wild' roll, your model performs its wildside action (bottom left of card).</span><br />
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"> A <b>hero</b> reads a wild as 2 pips. A <b>leader</b> as 3 pips. Rolling a wild is a good thing for them.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br /></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Any model within near range of a hero or leader is <b>inspired </b>and instead read their wild as 2 or 3 pips respectively.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">A model within far range of a leader who can draw line of sight to them also gets 2 pips on a wild as they are <b>under command</b> of that leader. Downed Leaders and Heroes do not inspire or command, funnily enough.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Sample wildsides provided in demo are;</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br /></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Lock up</b> - model loses activation. If engaged in combat, disengage- if you cannot do so, roll 1 critical hit die.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Vanish</b>- model dissapears back to the dark realm it came from, cackling as it goes.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>Blind Fury-</b> make 1 move action towards nearest model and attack it- friend or foe. If two or more models are equal distance, Roll die to determine which player gets to decide which is chosen- on a hit- owning player, on a miss, opponent.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br /></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">The full rules have dozens of wildside options, each giving you more points the more terrible! Advanced rules include terror- which blocks inspiration and command, standard bearers and musicians which chain command from a leader to distant models and spells which impose wildsides on heroes and leaders.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><b>RELOADING</b></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">If a weapon is marked as 'reload', place a reload counter next to the model or on its profile card.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">A reload action takes 1 pip.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><br /></span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Some weapons require 2 pips worth of reloads- they get</span><span style="background-color: rgba(255, 255, 255, 0); font-family: "helvetica neue light" , , "helvetica" , "arial" , sans-serif;"> two reload counters on their card.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">JAM</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">When <b>any</b> ranged weapon rolls zero hit dice, it has jammed or it requires some attention before it can fire again. Place a reload counter on it.</span></div>
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<span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Have fun X}</span></div>
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Delaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.com1