Combat and wounds/health rules are done. So much nicer now.
Boost dice now equal 1 dreadskull per dice- lowering their worth so it balances out using skulls for extra pips and for standing. Basically you get double the dreds now, and have more ways to use them.
I only had a few hours tonight so I tackled the character card .psd file today and got that ready. I know making custom cards was a big enjoyment for everyone. I have still to do the gimp version.
Now that is done I can make the updated diagrams for the profile building section, pregenerated starter cards.
Only a few days to go. Tomorrow I am training a studio in a software package, but the day after it is fulltime on Dread!