Monday, September 30, 2013

Skulldred rising

I am now back spending some time on Skulldred in the hours my putty oven is full baking away on the host of Granbretan warriors for Hawkmoon.

I have been recovering quite quickly from my illness now- and am nearly back to normal energy levels.  I am working gradually longer hours, getting fit again and blowing off steam with a little braim dead hobby time as concentration has been in short supply, I focused on priming, cleaning, basing and other brain dead hobby chores.  Meh... It gets me by.  ;)

Skulldred has been nagging away in the back of my poor brain that good beta testing time is ticking away, so my goal has been to get the new free edition out so everyone can play the core basic game whilst I focus on Hawkmoon.

After all- most of the magic spells, scenarios, special terrain features and a good portion of the special rules and diagrams can wait while you bash each others heads in for a bit.  And play skulldred too.  ;)

Once it is ready I will post a link here to the free beta 3.3 edition.

Then when time permits I can finally colate all applications and get out the beta 4 closed beta edition to my poor subscribers.  I apologise for the automated messages when you email me about Skully, I know its a bit impersonal but I have been totally flooded with folk looking to play and uhg...  I am a bit nervous about opening the folder and return to the forum and see whats in there to be honest.  Still, its nice to be wanted I suppose.
Once everything is up I will need a moderator for the board.  Volunteers appreciated!

So... today I got the new measuring sticks, counters ready- this time around they are in a single PDF (thanks to my new tool adobe indesign) so printing to scale will be much easier.
  I also finished jigging the profile cards and just need to make the photoshop and gimp versions of the cardbuilder.

The rulebook is getting back under control... the problem with putting down a large book project is it takes time to familiarize yourself again with where we everything is- especially with a fuzzy head.

If anyone knows how to mail merge pre baked pdfs so each one has the recipient's email watermark on each page and custom name the saved file I would appreciate help.

Its nice to be getting back on my feet, and I look forward to giving you the shiney new edition of my baby shortly.

Thanks again for waiting!


  1. Huzzah! where is the little dude from in the background?

  2. Great news! Keep it going, Mr. King, I have my bashing stick in hand.

  3. Great news - definitely about time I had another bash with Skulldred.

    Glad to hear your recovery is coming along.

  4. What wonderful news! This news along with the fact that Reaper Bones Kickstarter 2 starts on OCT. 1 must mean that the stars are going to fall into line and Skulldred will be played by the masses!

  5. Oooh yes... it would be fun to do a custom profile card for each new bone!

  6. The little dude is an as yet unreleased boggart from my mini range.

  7. This comment has been removed by the author.

    1. Question to you all. I've skimmed through the 2.05 rulebook and was wondering how much of a difference there is in the latest beta rendition. My girlfriend and I have finally found the time to wargame again and lately we've been playing Ares and Song of Blades and Heroes. From what I've seen, Skulldred looks like the perfect middle grounds of just having less randomness and a little more detail in stats than SOBH. Dave has already told me he'll notify me when the newest beta gets released, but I'm wondering if I should go ahead and play a few games of 2.05 or if I should just wait due to enough significant changes between the versions.

  8. The betas after the free edition pushed and explored more ideas to try and perfect the mechanics to match the ideals. The new edition takes the best bits of that exploration and fixes the bugs people had- mainly replacing toughness with an armor score (equal or under is repel, over is wound) and kill score (over kills). This maked bigger creatures harder to down. Downing happens if you take a wound and cannot place a dreadskull next to the model and these act as wound counters.
    Play away and enjoy- but try the new beta when it arrives :)