Kates birthday has pulled me away from SD beta admin this weekend, so I found myself with a lot of thinking time about my next project. With my nuke classes wrapping at AFTRS and beta 3.3 going into testing, I have a little window to get stuck into something fresh and exciting.
I was going to dive into Stardred, but as this will be built on Skulldred its best to wait until one is locked down before building the
other. Likewise expansion material is pointless.
After I tackled a mental exercise 'how I would save the DnD license' on my kingsminis blog, I started to tinker with the idea of a totally streamlined, maths lite ruleset that invoked the classic retro rpg feel but without the clunky old retroclone mechanics.
After a three hour car trip flew by as I frantically scribbled down notes it became apparent I was hooked on the idea and it was bearing a lot of juicy mind fruit. Thus is a game I want to play. Right now.
So as of today I am announcing my very next development project after Skulldred is project codename 'Dhundred'- the fantasy rpg.
Dhd will be built around a percentile dice mechanic that carries across the whole game mechanic from casting spells to figuring damage. It will not have any tables for game mechanics (but it will have random generation tables for fun outcomes), and like skulldred, dice outcomes are known the moment the dice settle.
But skulldred first!