Just a quick update- beta 3.3 is nearly finished - I am over the hardest compiling bit and just cleaning up.
I am really looking forward to people getting to play this one- its great fun!
Magic is getting into good shape, I condensed all the spells into one word 'effects', such as 'heal' and 'harm' making bracketing them next to your spell names much easier. Spells all cost the same gold to make setting up a game fast, with the tradeoff for more powerful spells being difficulty and risk mid game.
Jumping and falling has been simple, and is now super condensed and made consistent with core mechanics.
So looking good so far for next week!