Playtester Nick came over for a couple of matches of 3.3 to test it out before release. We got a few photos in between beers. We played mirrored sides, with 14 models a side, including 2 big monsters, shooting leaders, archer, healer, spellcaster and veteran troops.
I went with Bederken Dwerg (from my mini range- plug, plug) and some ogres, Nick went all DND with Kobolds, Bugbears and a mangey goblin under an evil warrior leader.
Here are some highlights...
Nick looms over the scenery, planning his next move after I take out his only healer in the first volley of arrows.
Dwerg using a portal as cover, the big hitters meet on the bridge- after an epic struggle, the ogre is driven back to where the second bugbear clambers up. The battle continues, until finally a badly wounded ogre falls prey to a well placed arrow to the eardrum from Nicks leaders venomous bow.
Here my Dwerg Venom Brothers use a citadel ogre as cover as they take the hill, meanwhile Arkhaim Ratpole performs a ritual, gathering magic power tokens...
Um num shivai! Charge up!
Nick's Kobolds and bugbears in the shadowy ruins of khazad Akurry. Their leader is a classic citadel fighter armed with scale mail and a bow.
A new release Bederken Dwerg barrowguard (plug) surprise attacks a Reaper kobold squad, a bloody battle ensues driving the dwerg back into the valley, which quickly filled with blood (I use dinky little clear plastic discs spattered with red epoxy to show carnage) as the Dwerg barely held back the Kobold drive. (To be fair, the Kobolds where level 3, combat 3) but its still embarrassing to get him hard by dnd fodder! Retreating, the dwerg wizard leveled the area slaying one Kobold and blasting the others back out of the valley.
Nick repeatedly allowed his kobold minions to die instead of taking wounds, saving his Dreadskulls for the final conflict.
Arkhaim Ratpole's sorcerous swarm of razor bats failed to phase Nicks leader, who escaped through a portal from my pincer move targeting him. Assassination attempt foiled, my hard hitters where stuck away from the action with a long slow slog up a mountain and a depleted wizard.
Meanwhile the fall of my ogre and archers and spellcaster with advantage of height meant game over as our night came to an end! Bravo Nick for a sound victory.
Victory dance on the bridge!
Its official, I suck at my own game!
3.3 playing well, but needs a couple of fine tweaks before I release the new beta to make spell casters more effective.