Before I release 3.2 I want to check a wild idea out...
I always intended Stardred to use D8 dice, thus giving models 7 possible sizes and levels, however it's been nagging me that Skulldred players may like this from the get go with both systems, and certainly it gives models much more room to expand in campaigns.
D8, you see, is the highest 'solid read' dice- it stops quickly and is easy to read at a glance.
The other benefit, I must confess, is purely visual. It gives the game a more old school gamey feel, and a fist full of gem diced look like magical precious stones. Tell I am an artist huh?
Switching to d8 would mean sliding up regulars 1 level but keeping first 3 sizes the same, make bull orcs and beefy barbarian size 4, ogres and mounted humans on horse 5, 80' giants 6, dragons 7 and the otherworld giant is 8. Cavalry therefore get one dice stronger.
Now this makes shooting regulars harder to hit, but this can be balanced with cheaper shoot dice or bigger bonuses for aiming, over watch and so forth.
So how about it folks? D8dred?
How about 2.5 / patched 3.1 players give it a crack and comment below.
I am also pleased to announced the new streamlined damage system tested out well here, so is going in the new release.
Instead of wound tracking and all that stuff, 'to kill' is replaced with a 'defense'. Score under is a repel (dodge or recoil), score equal or higher it's a 'downed' and score double to instant kill.
Example: def 2+ models downed on 2 and 3, and you need 4 to instakill. Def 4+ are only repelled by 3 or less, killed on 8+ and down on 4,5,6,7.
The combat dice are no longer subtracted from each other. It's purely who gets highest wins, and gets to compare to defense, giving you repel/down/kill results.
If opponent drops guard(rolls no hits) the damage is upped a whole step( repel to down, down to kill)
Easy, elegant, takes two maths steps out, no tracking counters and allows a gnome with a knife only a minute chance of downing a legendary dragon lord only if the dragon is horrendously, ridiculously unlucky and the gnome is strategically positioned, buffed, boosted and really committed. The dragon would have to be out of dredskulls to wind up dead. Frankly, my money is still on the dragon.
A downed model only needs to be beaten by 1 to be killed.
So there you are. 3.2 out really soon, and please comment on the D8 idea.