Thursday, November 17, 2011

v8 stat card

Just a quick peek at the new profile card and a note about the direction of magic.  Wounds, as you may be glad to see, now take their rightful place on the card.  This slot is used to note the number of wounds a model can take before it becomes downable.  Large creatures get a certain amount simply for being big, and you can buy extra wounds for your most treasured models.

Another noticeable change is that the Magic score has been dropped from the card.  In 3.2 each spell has its own target number based at the level purchased, and magical energy is exchanged for dice.
Any model can be given a spell- which, basically, is an ability that requires magic power to fuel.
Thus, you can therefore take, say, a magical beast such as a Chimera, and give it a magical charging breath weapon spell- or embue a sprite with a spell or two.  To field a powerful sorcerer, you can give them the sorcery spell (portal craft) and place a number of beefy spells at their command.

Stat card Version 8.  Mmmm... space...
I also changed the name ability to special rule on the card- since you list spells and negative effects here.

I am really feeling how much slicker the game is feeling now thanks to the recent feedback and ideas from the playtesting team.  Thanks all, we are not far away now!

Tuesday, November 15, 2011

Verona Kid's table

3.2 is coming along nicely, and will be posted out to new members instead of 3.0- so there is a delay in responding to new applicants.  Hopefully that will be sorted in the next week or so.

There has been some cool activity on the Feedback forum of late, and I wanted to share a cool little pic posted by Verona Kid- showing his family Skulldred table.  Apparently this is getting some Dave Andrews classic cardstock buildings too!

Verona Kid's gaming table
So hey, if you have a cool set up, warband or pictures of Skulldred games in progress, send them in- we would love to see them!

Saturday, November 5, 2011

3.02 notes and minis

First off, there are a few applicants who I have not yet gotten to sending out PDFs to.  I am still laiden with work and only have a few hours a week for Skully at the moment.
If you wait a few days I will have 3.2 ready, which takes into account changes from current playtesters, and I will then send that out to listed members!

How goes the playtesting?

3.02 returns favourite concepts from 2.5 and ditches a lot of the complexity 3.0 brought in.  By popular demand, Strength has been renamed to Dreadskulls, and once again they act as downed markers.  Armor and wounds are wrapped up into one new 'wounds' stat.  The leadership ranges have been trimmed down for more chaos on the battlefield and fast now only gives you 1 doublespan move per turn- making cavalry less cheaty.  Many of the little additions 3.0 brought in have been shifted to optional rules, which makes learning the game much easier.  Oh, and the example game is back in!


Whats the 'dred without miniatures?  As you know, Skulldred is about using the figures you want to use- regardless of origin.  Therefore, I have been chatting with a few more mini companies who are getting involved with the project.  So, rather than just be a Bederken Dwerg fest,  the core book will be jam packed with photos of cool figures from around the indy mini scene.  The book will also have a mini index listing all the minis that appear throughout the book with info on catalog numbers, who sculpted and painted them and web links- hopefully opening up new players to just how vast the options, and affordable mini gaming can be.  There will also be some space at the back showcasing figures from participating independant companies- so if your looking for some exposure, get in touch!