Friday, October 14, 2011

Victory bash

Just had a great 3.1 session this afternoon- played 'quick turnaround' rules, with the action dice rolled at the start of the turn to set the number of activation stones. Wild is four.

Thinking of adding a victory move when you wound or kill a foe- to make the game move even more. You can make a pace move in any direction, using it to disengage if you like. Alternatively you can 'put in the boot' forcing the wounded or dead Model back in a direct line one base (two if 2sizes larger) this knocks on enemies.

Additional victory abilities could be blink away, repel (knock back all engaged) and taunt.

1 comment:

  1. Ooooh. I like the sound of that "quick turnaround" rule, Dave. Next game, fer sure.