Just incorporated a great little idea into the rules (thanks OldSchool- contact me to get your name in the credits)
Rather than Toughness -1 + armour, simply make any attack that equals toughness a kill, rather than higher than. Duh! Shame on me.
As Oldschool pointed out, one less sum is a good thing, and I am all for that as you know!
That means a size 3 needs 3 hits to kill. Simple.
To clarify (I am rewording the book for this point) the rule is beaten by 1 = recoil. Beaten by toughness = dead. Beaten by less than toughness, but more than 1 = downed.
Therefore toughness 1 and 2 models both recoil on a 1, die on a 2. You only down them only if they recoil into an obstacle. An armour bonus for little folk is a good idea... as Frodo would no doubt testify.
Vulnerable models die instantly if beaten at all.
Wondering if changing the word toughness to To kill would clarify it. "My dudes 3 to kill". Abbreviated to TK. Kinda like TKO... :) What are your thoughts?
A recent three way match also highlighted how magic can slow down the game. I am thinking the best way to smooth this out is to limit each sorcerer to just 1 spell per turn. The number of actions is the target number, you fire once and your done. Perhaps dice splitting is still allowed?
Thanks all for playing- I am really loving the battle reports!