Sunday, February 20, 2011

Skulldred 2.04 released

  After a soothing sunday back at the PC, I knocked the magic system into shape.  2.04 is now released in the download section.  I know Thantsants was looking to get into sorcery, so this should be fun to see.

So I have made magic much simpler, you buy a spell for a sorcerer.  It sits by his character card.  To cast a spell, you either cast through yourself or a portal.  Portals cost 1 action to place.  The number of actions you spend casting a spell is your target number to roll equal to or under on your magic dice.  Each spell has a level.  This is the number of HITS you need to roll on your magic dice for the spell to work.

Example:  Crowfester The Jester has 3 actions.  He moves for 1, then spends 2 casting a spell.  He has 5 magic dice.  If he casts a level 3 spell, he needs to roll 1 or 2 on at least 3 dice.

In response to the difficulty in casting spells, I am thinking of reducing the cost to buy a magic level to 5 per dice.  Try it and see how it feels.

So I have been painting a cover for the final Skulldred rule book- here is a small taster of what it could look like.  What do you think?

Skulldred book cover preview


  1. Looks great. A quick thought. Rather than Toughness = size -1 +armour, just keep it size+armour and a kill on a winning margin equal to or more than toughness. One less calculation, even a simple one.

  2. Cover looks great!

    As I mentioned on the LAF just got a few minis to paint up and I'll be good to go with the new magic syste...

  3. Cheers all!

    Good idea about the toughness score Oldschool!

  4. Looks great, I'll be keeping an eye out for the release.