Sunday, February 20, 2011

Skulldred 2.04 released

  After a soothing sunday back at the PC, I knocked the magic system into shape.  2.04 is now released in the download section.  I know Thantsants was looking to get into sorcery, so this should be fun to see.

So I have made magic much simpler, you buy a spell for a sorcerer.  It sits by his character card.  To cast a spell, you either cast through yourself or a portal.  Portals cost 1 action to place.  The number of actions you spend casting a spell is your target number to roll equal to or under on your magic dice.  Each spell has a level.  This is the number of HITS you need to roll on your magic dice for the spell to work.

Example:  Crowfester The Jester has 3 actions.  He moves for 1, then spends 2 casting a spell.  He has 5 magic dice.  If he casts a level 3 spell, he needs to roll 1 or 2 on at least 3 dice.

In response to the difficulty in casting spells, I am thinking of reducing the cost to buy a magic level to 5 per dice.  Try it and see how it feels.

So I have been painting a cover for the final Skulldred rule book- here is a small taster of what it could look like.  What do you think?



Skulldred book cover preview

7 comments:

  1. Looks great. A quick thought. Rather than Toughness = size -1 +armour, just keep it size+armour and a kill on a winning margin equal to or more than toughness. One less calculation, even a simple one.
    Pat

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  2. Cover looks great!

    As I mentioned on the LAF just got a few minis to paint up and I'll be good to go with the new magic syste...

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  3. Cheers all!

    Good idea about the toughness score Oldschool!

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  4. Looks great, I'll be keeping an eye out for the release.

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