I had some time to edit down the book again, shuffling chapters and making it much clearer to read.
I revised the sorcery rules to streamline the experience and make it easier to understand. Now you just say which spell you want to cast and how many action points you spend on it, roll the dice, if you get enough hits against your magic score, it happens- otherwise your wizard looses his turn.
I also added some quick start unit lists for players to get stuck right in. Should make testing easier.
Armour rules have been revised too. Toughness has been re-added in the wording, basically size+ armour. So its as before, basically. :)