Here is a quick pic of a prototype resin counter I knocked up to try out the idea of fielded Dreadskull points.
The concept is you start with a pool. When your model is downed, you place one of the skulls from your pool onto the model. You may then discard that to make them stand again, or sacrifice the model to get back the Deadskull at any time.
I will put card equivalents in the next beta rules.
Monday, September 6, 2010
In the final battle of the campaign, the vile alliance of Dwerg Sorcerer Flux Capacitus and the ghost kin human Balek Krad raise a small force of undead in order to turn the final onslaught of Darc Dashbournes band of rag tag heroes.
|The Dark Alliance' last stand|
The tide of war has turned - as Fegg the Bastard- former ally of the evil alliance, swore death to Balek for leaving him to die on the battlefield.
Meanwhile, Darc Dashbourne, having rescued the northern tribe from Baleks attack and awoken from the drunken celebrations married to the chiefs daughter (damned if he can work out what her name is- she doesn't speak a word of common). is discovering his brides skill in battle matches his own! A deep connection forms, (paired in combat +1) - and they face the final battle side by side.
The battle starts with the Heroes deploying, and as underdog, Flux gets to place his troops with full knowledge of the enemy position.
The dwarves break free from the heroes, making a sneaky swing around the back- using bushes for hidden cover against Flux and his skeleton muskets potential blasts. Meanwhile, lone surviving archer Griff Longbrow darts to the central tree to set up his hiding place.
|Sneaky Dwarves use hide counters against musket fire|
Dashbourne explains his stealthy plan carefully to Mongo and Mrs Dashbourne, who both nod blankly at what he is saying- then proceed to charge directly into the enemy. Dashbourne sighs, and chases off after them. Fegg, seeing Balek close to the hill decides the hill should be HIS, and charges off- his chittering little weapon bearer clanking behind.
|Enemy spread thin to seize high ground on flanks|
Mongo presses forward, slamming into the zombie line, immediately sending the accursed dead back to hell.
The battle rages on, Balek ignores Fegg, choosing to use his zombies to boost his dice against Dashbourne. meanwhile, the Dwerg attack Mongo- boosting their chances by sacrificing Skull points. Sadly, they but draw with the ogre- Azgabble uses the new draw ability to swing around behind the foe- opening up space for his mates to make a frontal attack!
For his next action, Dashbourne falls back hoping to draw his foes closer to Fegg, and expose their backs to Mongo and Mrs.Dashbournes sudden swing back. His trick works! His attackers choose to press on and maintain base contact. Now, if he can only hold them while....
Suddenly Balek, kicking his own zombie into Dash, delivers a powerful blow to the hero. Mrs. Dashbourne screams in horror as the dark knight takes the fallen Dashbournes head. No skull points can save our hero now- he is dead!
Mongo eats The silence in one go, and plants a boot into the foaming mouthed Azgabble- sending the Dwerg flying away unharmed.
meanwhile, the beastman seizes the stone stair. The battle rages away from him, but he awaits his moment.
Balek orders his troops to descend on The Widow Dashbourne- but the golden haired amazon burns Skullpoints to exact her revenge- adding +3 dice to her +3 champion bonus to tear the dark knights black heart out- even whilst pressed by two zombies and a mad dwerg! The heroes have now spent all their Skull points... its down to end game now, as all downed results become deaths... the enemy still holds four points!
Flux, realising his magic is useless now, sends his familiar in to the frey to pester the heroes. It works, and the little fool distracts Mongo long enough for the beastman to leap from his stone stair and sink his blade into mongos neck. The Ogre falls like a tree with a confused look on its face.
The widow Dashbournebattles on- faced by a bizarre set of foes. She rolls strong, she rolls hard... but the enemy keep toe to toe with her! Meanwhile, the skeleton Musketeer climbs to the top of the hill- its expressionless face hunts the battlefield for potential victims of its 3 + 1 dice ranged attack...
The dwarves, stuck on the wrong side of the battlefield, play hide and seek with the skeleton gunner. Finally, they make a run for it, the skeleton takes a potshot at the tiny Pip Bigtackle- but naturally misses the double dwarf (a dwarf suffering from a dwarfing spell) as he is a size 1.
The widow disengages back one base width, scraping off the familliar- who cannot find base space to keep engaged. the other two press in. She then falls back again, using Fegg as a barrier- the Rhino faced beastman cannot press! She now faces just the zombie. Fegg saves the day!
Seeing victory racing away, the villainous player spends his skull points to restore the skeleton on the hill, and charge him down into The Widows (nicely sculpted) rear. She smashes him to dust.
Moments later, the battle is all but run. Flux attacks the archer, but Fegg and the newly arrived Dwarves quickly dispatch his skeletal crew and swarm down on the Dwerg sorcerer, but not before Gatt the Sneaky's robes are set alight by a spell blast from Flux Capacitus.
Flux's dark reign is ended by Pip Bigtackles (relatively) humongous weapon.
Well that is the first run of beta 1.04ish. Skull points work very well- giving a huge range of strategies. This game was played with 2 actions per model, and no one used initiative at all, which was weird. However it worked nicely, and the combat ebbed and flowed thanks to the new aggressive draw rules.
Next edition shortly!